Devlog #1 – Getting triangle off the ground 🚀


The first milestone was getting a playable ship working, based on The Coding Train’s Asteroids challenge. From there, I added:

- Mouse-based aiming

- Framerate independent physics using velocity, force, and dampening

- Bullet collisions that split asteroids and allow for penetration logic

Right now triangle already feels fun. Testing is manual for now, and I’m learning loads as I go — especially with Zig and raylib.

Read more (plus code snippets and design notes): https://drone-ah.com/2025/05/08/basic-gameplay/

Watch video log:

Coming up next: infinite scrolling, chunk management, and more interesting asteroid behavior.

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