Devlog #1 – Getting triangle off the ground 🚀
Triangle » Devlog
The first milestone was getting a playable ship working, based on The Coding Train’s Asteroids challenge. From there, I added:
- Mouse-based aiming
- Framerate independent physics using velocity, force, and dampening
- Bullet collisions that split asteroids and allow for penetration logic
Right now triangle already feels fun. Testing is manual for now, and I’m learning loads as I go — especially with Zig and raylib.
Read more (plus code snippets and design notes): https://drone-ah.com/2025/05/08/basic-gameplay/
Watch video log:
Coming up next: infinite scrolling, chunk management, and more interesting asteroid behavior.
Triangle
The story of a lone triangle against the universe
Status | In development |
Author | drone.ah |
Genre | Survival |
Tags | Action RPG, Arcade, Crafting, Exploration, Minimalist, Singleplayer, Space |
Languages | English |
More posts
- devlog #4 – Crafting, Machines, and Mods4 days ago
- Loot, Pickup, Smelting: Making Materials Matter5 days ago
- Devlog 2 – Making the Asteroid Field Feel Infinite 🚀10 days ago
- Devlog #0 — From a Triangle, Something More26 days ago
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