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Triangle

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Devlog

  • devlog #4 – Crafting, Machines, and Mods
    June 12, 2025 by drone.ah
    In this update, I dive into triangle ’s evolving crafting system , where the ship becomes a modular, drifting factory. Key features so far: Mods can be extracted, upgraded, or sacrificed — and are... Continue reading
  • Loot, Pickup, Smelting: Making Materials Matter
    June 11, 2025 by drone.ah
    In triangle , everything you get is something you've earned — not found. That means no item drops, just raw materials you’ll eventually smelt and craft with. This devlog explores early steps towar... Continue reading
  • Devlog 2 – Making the Asteroid Field Feel Infinite 🚀
    June 06, 2025 by drone.ah
    I’ve just dropped a new update video showing how I made triangle’s asteroid field feel endless (without crushing performance). 🎯 Goals: - Infinite-feeling field - Natural placement - Safe spawn... Continue reading
  • Devlog #1 – Getting triangle off the ground 🚀
    June 04, 2025 by drone.ah#gameplay
    The first milestone was getting a playable ship working, based on The Coding Train’s Asteroids challenge. From there, I added: - Mouse-based aiming - Framerate independent physics using velocity, fo... Continue reading
  • Devlog #0 — From a Triangle, Something More
    May 21, 2025 by drone.ah
    Hi! I’m starting this devlog to share the journey of a small game that’s been quietly growing in my mind - and now, finally, in code. There is a youtube video covering this log at It started with... Continue reading
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