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Devlog
devlog #4 – Crafting, Machines, and Mods
June 12, 2025
by
drone.ah
In this update, I dive into triangle ’s evolving crafting system , where the ship becomes a modular, drifting factory. Key features so far: Mods can be extracted, upgraded, or sacrificed — and are...
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Loot, Pickup, Smelting: Making Materials Matter
June 11, 2025
by
drone.ah
In triangle , everything you get is something you've earned — not found. That means no item drops, just raw materials you’ll eventually smelt and craft with. This devlog explores early steps towar...
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Devlog 2 – Making the Asteroid Field Feel Infinite 🚀
June 06, 2025
by
drone.ah
I’ve just dropped a new update video showing how I made triangle’s asteroid field feel endless (without crushing performance). 🎯 Goals: - Infinite-feeling field - Natural placement - Safe spawn...
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Devlog #1 – Getting triangle off the ground 🚀
June 04, 2025
by
drone.ah
#gameplay
The first milestone was getting a playable ship working, based on The Coding Train’s Asteroids challenge. From there, I added: - Mouse-based aiming - Framerate independent physics using velocity, fo...
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Devlog #0 — From a Triangle, Something More
May 21, 2025
by
drone.ah
Hi! I’m starting this devlog to share the journey of a small game that’s been quietly growing in my mind - and now, finally, in code. There is a youtube video covering this log at It started with...
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