Devlog 2 – Making the Asteroid Field Feel Infinite 🚀


I’ve just dropped a new update video showing how I made triangle’s asteroid field feel endless (without crushing performance).

🎯 Goals:

- Infinite-feeling field
- Natural placement
- Safe spawn area

I used a randomized grid to spawn asteroids, avoided brute-force collisions, and skipped quadtrees (for now). Instead, I built a chunk system and added attractors to prevent everything from drifting offscreen.

Also integrated a debug GUI with dvui to help visualize and tweak things.

📺 Watch the 5-minute devlog:

👀 Full post here: https://drone-ah.com/2025/05/08/asteroid-field/

Next time: crafting systems and how I’m handling material drops. Stay tuned!

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