Devlog 2 – Making the Asteroid Field Feel Infinite 🚀
Triangle » Devlog
I’ve just dropped a new update video showing how I made triangle’s asteroid field feel endless (without crushing performance).
🎯 Goals:
- Infinite-feeling field
- Natural placement
- Safe spawn area
I used a randomized grid to spawn asteroids, avoided brute-force collisions, and skipped quadtrees (for now). Instead, I built a chunk system and added attractors to prevent everything from drifting offscreen.
Also integrated a debug GUI with dvui to help visualize and tweak things.
📺 Watch the 5-minute devlog:
👀 Full post here: https://drone-ah.com/2025/05/08/asteroid-field/
Next time: crafting systems and how I’m handling material drops. Stay tuned!
Triangle
The story of a lone triangle against the universe
Status | In development |
Author | drone.ah |
Genre | Survival |
Tags | Action RPG, Arcade, Crafting, Exploration, Minimalist, Singleplayer, Space |
Languages | English |
More posts
- devlog #4 – Crafting, Machines, and Mods4 days ago
- Loot, Pickup, Smelting: Making Materials Matter5 days ago
- Devlog #1 – Getting triangle off the ground 🚀12 days ago
- Devlog #0 — From a Triangle, Something More26 days ago
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