Loot, Pickup, Smelting: Making Materials Matter
In triangle, everything you get is something you've earned — not found. That means no item drops, just raw materials you’ll eventually smelt and craft with.
This devlog explores early steps toward that vision:
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Material Drops: Destroy asteroids to get iron (currently shown as blue circles). These drops don’t interfere with your path and behave predictably.
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Pickup System: Your ship has a magnet-like range and pulls materials toward it. If they get close enough, they’re picked up automatically.
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Smelting: Materials are automatically refined based on the best available smelter. The ship comes with a built-in tier 1 smelter, but future upgrades will be needed for rarer resources.
I started designing a crafting UI but decided to focus on automation instead — it keeps the gameplay flowing and fits the theme better (for now!).
Read the full breakdown here: https://drone-ah.com/2025/05/13/materials/
Triangle
The story of a lone triangle against the universe
Status | In development |
Author | drone.ah |
Genre | Survival |
Tags | Action RPG, Arcade, Crafting, Exploration, Minimalist, Singleplayer, Space |
Languages | English |
More posts
- devlog #4 – Crafting, Machines, and Mods4 days ago
- Devlog 2 – Making the Asteroid Field Feel Infinite 🚀10 days ago
- Devlog #1 – Getting triangle off the ground 🚀12 days ago
- Devlog #0 — From a Triangle, Something More26 days ago
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